First impressions – The Caligula Effect: Overdose

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Hello everyone! It’s been a while since my last game review. I bought this game last month and, since it’s quite long, I decided to do a ‘first impressions review’ rather than a full one. I wanted to get this out of the way since there are other games I want to play and I didn’t want to get to them before writing about this one. Then, I’ll be able to resume Ashen Hawk.

What’s the story about? Basically, you’re someone who gets trapped in a virtual world called Mobius, created by Miku Hatsune two virtuadolls (Mu and Aria), together with a bunch of other people. In Mobius, people can live freely as the “best version of themselves” in a high school setting (meaning, no matter their age in the real world, they’ll be high schoolers in Mobius) while they escape their painful lives. The protagonist, however, wants to return to the real world, so she joins the “Go-Home Club”. However, there’s also another group, called the Ostinato Musicians, who support Mu and see the protagonist and the Go-Home Club as traitors.

For those who don’t know, The Caligula Effect was actually released for the PS Vita in 2017 (2016 in Japan) but it had a remake made (The Caligula Effect: Overdose) for the Switch and PS4 (which was released last month). Apart from the different platform, the main add-ons are a female protagonist and a “bad route” where you can choose to side with the villains (aka the Ostinato Musicians).

NOTE: This review contains spoilers for the first two dungeons so read at your own risk. Also, this review is for the Switch version since I don’t have a PS4. And… as always, be prepared for a lot of cursing ranting.

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RPG-Adventure game review: Pokemon Let’s go, Pikachu!

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Hello everyone! RPG reviews are another thing I haven’t done for a while so I figured I’d make a post about this game!! I binge-played it over the course of November 2018, but I still have the game experience engraved in my heart.

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RPG review: Odin Sphere Leifthrasir

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Odin Sphere is a frame story that begins with a little girl called Alice, who reads a series of books in the attic from her house (with the company of her cat Socrates). Each book has a different character as the protagonist and, thus, tells a different story but set in the same world. What world, you may ask? Well, an RPG wouldn’t be and RPG if it didn’t take place in a fantasy world, right? And what’s better than that fantasy world (called Erion) containing a lot of Norse mythology! Be prepared to immerse yourself in the world of Alice’s books!

Note: This review contains mild spoilers but if you still want to avoid them just jump to “conclusive thoughts”.

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RPG review: Fire Emblem Fates (Revelation)

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We’ve finally come to the last part of this loooong game: the third path. While you can side with either Hoshido or Nohr in the other games, Revelation gives you a third option where you side with neither kingdom. Will this be the best choice in order to achieve peace? Maybe for Corrin, but not so much for me, and this review will tell you why.

Note: This review contains spoilers so read at your own risk (it contains spoilers of Fire Emblem: Awakening and Fates Xenologue: Invisible History too). If you want to avoid them, though, just jump to “conclusive thoughts”. Also, since I played as a female, I’ll be referring to Corrin as a she.

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RPG review: Fire Emblem Fates (Conquest)

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Hello, there! Here comes my second review of this fantabulous game. But now, we’ll be travelling through the path of Nohr! Or, as others call it, the path of the darkness. Since I’ve already talked about my disappointment of certain aspects of the localization, this time, I’ll solely refer to the game itself.

Note: This review contains spoilers so read at your own risk (it contains spoilers of Fire Emblem: Awakening too). If you want to avoid them, though, just jump to “conclusive thoughts”. Also, since I played as a female, I’ll be referring to Corrin as a she.

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RPG review: Fire Emblem Fates (Birthright)

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Whew, this game has been getting so many polemical comments throughout the last couple of months, eh? Before I could finish off Code:Realize (just missing Lupin’s route), I wanted to share my opinion on this tactical role-playing adventure. I’ve been waiting to play this game since last year and it was only around a month before release that controversy came about.

First of all, a certain support between the male avatar and a character named Soleil (from Conquest), which made several people cringe, was changed to avoid trouble. Secondly, the amie element, where you could pet the characters, was removed, only leaving the dialogues that came afterwards. And last, but not least, dual audio was not included, unlike it’s predecessor Fire Emblem: Awakening.

So, what’s the plot behind this story? The avatar (Kamui in japanese, Corrin in USA), a prince/princess living in the kingdom of Nohr, has finally become of age and is now allowed to go on missions against Hoshido, the neighbor kingdom they are in bad terms with. During one of these missions, the avatar founds himself/herself wandering near Hoshido’s entrance. He/She is recognized as part of the Hoshido royal family and brought to meet her blood relatives at the capital city, along with the mysterious songstress Azura. Nohr soldiers then invade the city and the avatar is forced to choose who to side with. Will he/she choose the family he/she grew up with in Nohr, or the newly found one in Hoshido?

Note: This review contains spoilers so read at your own risk (it contains spoilers of Fire Emblem: Awakening too). If you want to avoid them, though, just jump to “conclusive thoughts”. Also, since I played as a female, I’ll be referring to Corrin as a she.

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