Hiatus Notice


Hello, everyone! It’s been a while since I last posted, hasn’t it? Sadly, as you can see from the title, I’ll be going on hiatus for a while.

A lot has been going on so I wanted to explain my reasons for this notice.

Where should I begin?

Do you remember when I mentioned in a previous post that I’m attending a Game Design course? Well, added to that, I’ve recently started attending a Video game Programming course for beginners. Naturally, this has made my schedule all the more busy with homework and assignments. And among those assignments, one of them is a teamwork project where we need to design a board game (this will be the final assignment for the Game Design course and the main condition for passing and receiving the diploma) and the other one will be a video game that we have to program all by ourselves (same as with Game Design but this one is for the Programming course and it’s solo work). Besides, apart from these two major projects, there are still other assignments and exercises that we’re required to do in these courses.

The courses already take up a lot of my time but, in addition to those, I’m still translating a mobile game for Favary as well as improving my portfolio and resume in order have better chances to find a job. Apart from the stuff that I can do myself in order to achieve this, I’ve also been participating in game jams and translation jams as well as attending events, seminars and/or talks that I find helpful or that even Image Campus (the technical school where the courses are given) incites us to go to. All of this allowed me to start gaining quite a lot of networking, it’s incredible how many people I met this year. Many of them are very nice and hardworking and some even suggested that we should create a simple game together, which made me thrilled and enthusiastic.

That’s not all. As I mentioned in my previous posts and my about page, I became an indie developer last year when I released a short visual novel called Tail Me. A few months after that, I started working on my current project, an RPG Maker game called Panacea, which is much more ambitious. I’ve been working on this game ever since then and, this year, I was lucky enough to meet someone who’s willing to make the music for it (and he’s great at it!!). It’s amazing how much progress I’ve made since the first sketch and I’m proud to announce that I’ll be releasing a demo this year. And well, as you can imagine, this too takes a lot of my time. But it’s time well spent and it makes me happy: creating games with beautiful stories is what I truly strive to be. Hopefully, if I’m lucky, my favorite youtuber, Manlybadasshero, could play it when it’s released. That… would be fantastic 😀

Anyway, that’s mainly what I’ve been up to and will be up to these months and the ones to come soon. I’m sorry for everyone who was looking forward to my review on Ashen Hawk and London Detective Mysteria, it’ll be a while when I get back to them. Still, I do have a review for the veeeery long prologue of London Detective Mysteria, so if you’d like to read it now feel free to leave a comment and let me know, I wouldn’t mind to divide the review in two at all 😀 . There’s also 3 reviews I’ve been requested to do for 3 very interesting looking games. If the developers are reading this, I’m very sorry for making you wait, I hope you don’t mind waiting for me a bit more until I have a bit more time to play your games so that I can dedicate them my full attention and give a heartfelt review for all three of them ❤

That’s all folks, thank your for reading until the end and, even though it may take a while, see you next post!! (≧∇≦*)/

PS: As regards the monthly board game review thingie that I mentioned in one of my previous posts, it seems that because the schedule for the Game Design course is very flexible due to the teachers working in the industry, they appear to be too busy to correct a whole lot of reviews every single month so… maybe that’s why they didn’t ask us to make them anymore 😆

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